AN ANALYSIS OF JARGON USED IN “WORLD OF TANKS” ONLINE GAMES

fakhri, naufal (2017) AN ANALYSIS OF JARGON USED IN “WORLD OF TANKS” ONLINE GAMES. AN ANALYSIS OF JARGON USED IN “WORLD OF TANKS” ONLINE GAMES. (Submitted)

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Abstract

The objectives of this research are 1. to find out and identify jargons used by World of Tanks gamers, 2. analyze the word-formation processes, interpret their definitions that are involved in creating those jargons, 3. find the purpose of using jargon in online forum.The subject of this research is World of Tanks forum in North America server and the data were taken from discussion forum, then. The data were transcribed and sorted to be material for questionnaire. 15 gamers participated in this research. All of them are World of Tanks players. Participant observation was used as technique for data collection. The observation were done from 21 october 2016 to 30 october 2016. the postings were transcribed, sorted, and assembled to make them organized well. Open-ended questionnaire was used in order to know the meaning and purpose of using jargon. The result presented in this research show that the online gamers of World of Tanks are often using jargon in communication. In world of tanks’s forum found 53 jargons that used word-formation processesby Yule’s theory, there are 9 acronyms, 32 abbreviations, 10 clippings, and 2 multiple-processes. The purposes of using jargon in World of Tanks online forum are mostly to shorten words in order to save their keystroke when do chat and just to make fun of someone or something.

Type: Article
Subjects: P Language and Literature > PE English
Divisions: Faculty of Law, Arts and Social Sciences > School of Art
Depositing User: NAUFAL FAKHRI
Date Deposited: 25 Oct 2017 03:09
Last Modified: 25 Oct 2017 03:09
URI: http://repository.unja.ac.id/id/eprint/2352

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