Pengembangan e-Magazine Pada Materi Animalia Pokok Bahasan Moluska Berbasis Entrepreneurship untuk Siswa Kelas X SMA

Safitri, Wenny (2023) Pengembangan e-Magazine Pada Materi Animalia Pokok Bahasan Moluska Berbasis Entrepreneurship untuk Siswa Kelas X SMA. S1 thesis, Universitas Jambi.

[img] Text
COVER.pdf

Download (160kB)
[img] Text
HALAMAN PENGESAHAN.pdf

Download (399kB)
[img] Text
ABSTRAK.pdf

Download (149kB)
[img] Text
BAB I.pdf

Download (401kB)
[img] Text
BAB V.pdf

Download (263kB)
[img] Text
DAFTAR PUSTAKA.pdf

Download (394kB)
[img] Text
FULL SKRIPSI.pdf
Restricted to Repository staff only

Download (10MB)
Official URL: https://repository.unja.ac.id/

Abstract

Penelitian pengembangan ini menghasilkan produk berupa e-magazine yang dapat diakses melalui link HTML dan aplikasi menggunakan smartphone, selain itu e-magazine juga dapat diakses melalui google sites. E-magazine ini membahas Moluska dan pemanfatannya yang dikaitkan dengan entrepreneurship, dilengkapi link, kuis, artikel, dan video pembelajaran. Metode penelitian yang digunakan yaitu Reserch and Development (R&D) dengan model pengembangan 4D yang terdiri atas 4 tahapan yaitu define, design, development, dan disseminate. Penelitian ini bertujuan untuk mengembangkan, mendeskripsikan kelayakan, mendeskripsikan respon guru dan respon peserta didik terhadap hasil produk yang dikembangkan. Subjek uji coba adalah peserta didik yang telah mempelajari materi Animalia dan guru biologi di SMA Negeri 11 Muaro Jambi. Hasil analisis pada tahap define, peserta didik kurang termotivasi dan kurang memperhatikan ketika pembelajaran, salah satunya pada materi Animalia yang cakupan materinya banyak sehingga peserta didik menjadi bosan dan akibatnya sulit memahami materi, dibutuhkan media pembelajaran yang bervariatif, dan dapat mengaitkan dengan entrepreneurship. Sehingga dilakukan pengembangan media e-magazine pada materi Animalia pokok bahasan Moluska berbasis entrepreneurship. Pada tahap design, media e-magazine dikembangkan menggunakan Canva dan Flip PDF Professional, dengan hasil produk berupa link dan aplikasi. Hasil tahap development, yaitu validasi materi yang dilakukan tiga kali dengan hasil akhir 86,67% (sangat layak), dan validasi media juga sebanyak tiga kali dengan hasil akhir 88,33% (sangat layak). Respon guru terhadap media e-magazine yang dikembangkan mendapat persentase penilaian 88,3% (sangat baik), dan respon peserta didik kelompok kecil mendapat hasil 81,94 % (sangat baik) dan respon dari kelompok besar mendapat hasil 82,76% (sangat baik). Tahap disseminate dilakukan dengan penyebaran produk menggunakan platform google sites memperoleh sebanyak 82 kunjungan, dengan jumlah 57 komentar. Maka, berdasarkan hasil penilaian yang diperoleh dapat disimpulkan bahwa media e-magazine layak digunakan dalam pembelajaran. This Research produces an e-magazine that can be accesed via the link HTML and android application using smartphones, in addition to e- magazine can also be accessed via Google Sites. This e-magazine discusses Molluscs and their uses associated with entrepreneurship, are provided links, quizzes, articles, and learning videos. The research uses the method Research and Development (R&D) with a 4D development model which consists of 4 stages, define, design, development, and disseminate. This study aims to develop, describe the feasibility, describe the teacher's response and student response to the results of the product developed. The test subjects are students who have studied Animalia materials and biology teachers at SMA Negeri 11 Muaro Jambi. Analysis results at the define stage, students are less motivated and pay less attention when studying, one of them is on Animalia material which covers the material so many students become bored and consequently difficult to understand material, it takes varied learning media, and can relate with entrepreneurship. So that the development of e-magazine media was carried out on the material Animalia, the subject matter of Molluscs based on entrepreneurship. On In the design phase, the e-magazine media was developed using Canva and Flip PDF Professional, with product results in the form of links and applications. Stage results development, namely material validation which is carried out three times with the final result 86.67% (very feasible), and media validation also three times with results final 88.33% (very decent). Teacher response to e-magazine media developed to get a rating percentage of 88.3% (very good), and response small group students got a result of 81.94% (very good) and a response from the large group got a result of 82.76% (very good). The disseminate stage is carried out with product deployment using the google sites platform earn 82 visits, with 57 comments. So, based on the results From the assessment obtained, it can be concluded that e-magazine media is feasible used in learning.

Type: Thesis (S1)
Uncontrolled Keywords: E-magazine, Moluska, Entrepreneurship, Canva, Flip PDF Professional, Google sites
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Biologi
Depositing User: SAFITRI
Date Deposited: 08 Mar 2023 03:08
Last Modified: 08 Mar 2023 03:08
URI: https://repository.unja.ac.id/id/eprint/45558

Actions (login required)

View Item View Item