Saputra, Deka (2025) PENGEMBANGAN MEDIA E-BUSYBOOK BERBASIS AUGMENTED REALITY PADA MATERI SIKLUS HIDUP MAKHLUK HIDUP KELAS III SEKOLAH DASAR. S1 thesis, UNIVERSITAS JAMBI.
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Abstract
Penelitian ini bertujuan untuk (1) mendeskripsikan prosedur dari pengembangan media e-busybook berbasis augmented reality pada materi siklus hidup makhluk hidup kelas III Sekolah Dasar, (2) untuk mendeskripsikan tingkat validitas dari pengembangan media e-busybook berbasis augmented reality pada materi siklus hidup makhluk hidup kelas III Sekolah Dasar, (3) untuk mendeskripsikan Tingkat kepraktisan dari pengembangan media e-busybook berbasis augmented reality pada materi siklus hidup makhluk hidup kelas III Sekolah Dasar. Metode yang digunakan dalam penelitian ini adalah Reseacrh and Development (R&D) dengan menggunakan model pengembangan ADDIE (Analyze, Design, Development, Implemetation, Evaluation). Jenis data pada penelitian ini berupa data kualitatif dan data kuantitatif. Sumber data penelitian didapat dari Validator, Guru, dan Peserta didik. Data kualitatif diperoleh dari komentar dan saran perbaikan dari validator. Guru dan Peserta didik juga memberikan penilaian terkait produk media e-busybook berbasis augmented reality yang dikembangkan pada proses wawancara. Sedangkan kuantitatif diperoleh dari hasil angket validasi ahli Materi, Media, dan Bahasa, angket praktisi, dan angket respon peserta didik. Hasil penelitian dan pengembangan meliputi (1) Hasil prosedur pengembangan media e-busybook berbasis augmented reality pada materi siklus hidup makhluk hidup kelas III Sekolah Dasar, (2) hasil validitas media e-busybook berbasis augmented reality dari validasi materi memperoleh skor rata-rata 4,81 dengan kategori sangat valid, hasil validasi media memperoleh skor rata-rata 4,72 dengan kategori sangat valid, dan hasil validasi Bahasa memperoleh skor rata-rata 4,8 dengan kategori sangat valid, (3) hasil kepraktisan media e-busybook berbasis augmented reality dari angket respon pendidik dengan skor rata-rata 4,64 kategori sangat praktis, dan hasil angket respon peserta didik dengan skor rata-rata 4,57 dengan kriteria kepraktisan sangat praktis. Kesimpulan dari penelitian ini adalah pengembangan media e-busybook berbasis augmented reality pada materi siklus hidup makhluk hidup kelas III Sekolah Dasar sangat valid dan sangat praktis untuk digunakan sebagai media ajar pendukung pembelajaran IPAS di kelas III Sekolah Dasar. This study aims to: (1) describe the development procedure of an augmented reality-based e-busybook media for teaching the life cycle of living beings to third-grade elementary school students; (2) describe the validity level of the augmented reality-based e-busybook media; and (3) describe the practicality level of the augmented reality-based e-busybook media. The research employed a Research and Development (R&D) method using the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The data collected in this study included both qualitative and quantitative types. Data sources were obtained from validators, teachers, and students. Qualitative data were gathered through feedback and suggestions for improvement from validators, as well as through interviews with teachers and students regarding their evaluation of the developed e-busybook media. Quantitative data were obtained from validation questionnaires completed by subject matter, media, and language experts, as well as from practitioner questionnaires and student response questionnaires. The results of the research and development include: (1) the development procedure of the augmented reality-based e-busybook media; (2) the validity results showing an average score of 4.81 for content validation, 4.72 for media validation, and 4.8 for language validation—each categorized as "highly valid"; and (3) the practicality results showing an average score of 4.64 from educators and 4.57 from students—both categorized as "highly practical". In conclusion, the development of the augmented reality-based e-busybook media for teaching the life cycle of living beings in third-grade elementary school is highly valid and highly practical for use as a supplementary instructional tool in IPAS (Science and Social Education) learning.
Type: | Thesis (S1) |
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Uncontrolled Keywords: | Development, Teaching media, E-busybook, Augmented Reality |
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > PGSD |
Depositing User: | Saputra |
Date Deposited: | 09 Apr 2025 02:08 |
Last Modified: | 09 Apr 2025 02:08 |
URI: | https://repository.unja.ac.id/id/eprint/76739 |
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