Nurkhoeriah, Siti (2025) Pengembangan Game Edukasi Quizwhizzer sebagai Instrumen Evaluasi Pembelajaran IPAS Materi “Bagaimana Mendapatkan Semua Keperluan Kita?” di Kelas IV Sekolah Dasar. S1 thesis, UNIVERSITAS JAMBI.
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HALAMAN PENGESAHAN.pdf Download (347kB) |
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ABSTRAK.pdf Download (224kB) |
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BAB I.pdf Download (250kB) |
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Abstract
Penelitian ini bertujuan untuk menjelaskan: (1) Tahapan prosedur pengembangan (2) Tingkat validitas (3) Tingkat reliabilitas (4) Tingkat kepraktisan, produk game edukasi quizwhizzer sebagai instrumen evaluasi pembelajaran IPAS materi “bagaimana mendapatkan semua keperluan kita?” di kelas IV sekolah dasar. Metode penelitian ini adalah Research and Development (R&D) dengan menggunakan model ADDIE (analyze, design, development, implementation and evaluation). Adapun data pada penelitian ini yaitu data kualitatif dan data kuantitatif. Dengan data kualitatif berupa hasil wawancara dan pengamatan serta data kuantitatif berupa skor dari validator desain dan produk, skor angket kepraktisan peserta didik dan guru, serta hasil tes yang dilakukan di SD N 110/I Tenam. Hasil penelitian dan pengembangan ini berupa game edukasi quizwhizzer sebagai instrumen evaluasi pembelajaran IPAS materi “bagaimana mendapatkan semua keperluan kita?” di kelas IV sekolah dasar. Hasil validasi oleh ahli materi memperoleh skor rata-rata 95% dengan kategori sangat valid, validasi oleh ahli desain memperoleh skor 88% dengan kategori sangat valid, dan hasil validasi oleh ahli bahasa memperoleh skor 95,5% dengan kategori sangat valid. Hasil uji reliabilitas menunjukkan nilai 0,746 yang termasuk dalam kategori reliabilitas tinggi. Hal ini menunjukkan bahwa game edukasi yang dikembangkan memiliki tingkat konsistensi dan keandalan yang baik dalam proses evaluasi pembelajaran. Hasil angket respon guru memperoleh skor rata-rata 100% dengan kategori sangat praktis. Uji coba kelompok kecil memperoleh skor rata-rata 71,1% dengan kategori praktis. Uji coba kelompok besar memperoleh skor rata-rata 84,4% dengan kategori sangat praktis. Berdasarkan hasil penelitian ini dapat disimpulkan bahwa, game edukasi quizwhizzer dinyatakan sangat valid, sangat reliabel dan sangat praktis, serta dapat digunakan sebagai instrumen evaluasi dalam pembelajaran IPAS di sekolah dasar. This study aims to explain: (1) Stages of development procedures (2) Level of validity (3) Level of reliability (4) Level of practicality, game products educational quizwhizzer as an evaluation instrument for learning IPAS material “how to get all our needs?” in grade IV elementary school. This research method is Research and Development (R&D) with using the ADDIE model (analyze, design, development, implementation and evaluation). The data in this study are qualitative data and quantitative data. With qualitative data in the form of interview and observation results and quantitative data in the form of scores from design and product validators, questionnaire scores practicality of students and teachers, and test results conducted at SD N 110/I Tenam. The results of this research and development are in the form of quizwhizzer educational games as learning evaluation instruments for IPAS material “how to get all our needs?” in class IV elementary school. The results of validation by material experts obtained an average score of 95% with a very valid category, validation by design experts obtained a score of 88% with a very valid category, and the results of validation by linguists obtained a score of 95.5% with a very valid category. The reliability test results show a value of 0.746 which is included in the high reliability category. This shows that the educational game developed has a good level of consistency and reliability in the learning evaluation process. The results of the teacher response questionnaire obtained an average score of 100% with a very practical category. The small group trial obtained an average score of 71.1% with a practical category. The large group trial obtained an average score of 84.4% with a very practical category. Based on the results of this study, it can be concluded that the educational game quizwhizzer is declared very valid, very reliable and very practical, and can be used as an evaluation instrument in learning IPAS in elementary schools.
Type: | Thesis (S1) |
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Uncontrolled Keywords: | Educational Game, Quizwhizzer, Evaluation Instrument |
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > PGSD |
Depositing User: | Nurkhoeriah |
Date Deposited: | 11 Apr 2025 01:14 |
Last Modified: | 11 Apr 2025 01:14 |
URI: | https://repository.unja.ac.id/id/eprint/76965 |
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