PENGEMBANGAN BAHAN AJAR DIGITAL MENGGUNAKAN CANVA PADA MATERI KEKAYAAN BUDAYA INDONESIA UNTUK PESERTA DIDIK KELAS IV SEKOLAH DASAR

Nurjannah, Fitrima (2025) PENGEMBANGAN BAHAN AJAR DIGITAL MENGGUNAKAN CANVA PADA MATERI KEKAYAAN BUDAYA INDONESIA UNTUK PESERTA DIDIK KELAS IV SEKOLAH DASAR. S1 thesis, Universitas Jambi.

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Abstract

Nurjannah, Fitrima. (2025) Pengembangan Bahan Ajar Digital Menggunakan Canva Pada Materi Kekayaan Budaya Indonesia Untuk Peserta Didik Kelas IV Sekolah Dasar. Skripsi, Program Studi Pendidikan Guru Sekolah Dasar, Jurusan Aanak Usia Dini dan Dasar, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Jambi. Pembimbing : (I) Drs. Maryono, M.Pd., (II) Risdalina, S.Pd., M.Pd. Kata Kunci : Bahan Ajar Digital, Canva, Kekayaan Budaya Indonesia Penelitian Bertujuan (1.) Memaparkan hasil analisis Pengembangan Bahan Ajar Digital Menggunakan Canva Pada Materi Kekayaan Budaya Indonesia Untuk Peserta Didik Kelas IV Sekolah Dasar. (2.) Mendeskripsikan Hasil validasi desain Pengembangan Bahan Ajar Digital Menggunakan Canva Pada Materi Kekayaan Budaya Indonesia Untuk Peserta Didik Kelas IV Sekolah Dasar. (3.) Mendeskripsikan hasil validasi produk Bahan Ajar Digital Menggunakan Canva Pada Materi Kekayaan Budaya Indonesia Untuk Peserta Didik Kelas IV Sekolah Dasar. (4.) Mendeskripsikan hasil uji coba produk Bahan Ajar Digital Menggunakan Canva Pada Materi Kekayaan Budaya Indonesia Untuk Peserta Didik IV Sekolah Dasar. (5.) Mendeskripsikan hasil evaluasi produk pengembangan Bahan Ajar Digital Menggunakan Canva Pada Materi Kekayaan Budaya Indonesia Untuk Peserta Didik Kelas IV Sekolah Dasar. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE. Data yang dikumpulkan dalam penelitian ini terdiri dari data kualitatif dan data kuantitatif. Sumber data diperoleh dari validator, guru, dan peserta didik. Data kualitatif berasal dari komentar serta saran perbaikan yang diberikan oleh validator, sementara data kuantitatif diperoleh melalui hasil angket validasi dari ahli desain, media, materi dan bahasa, serta angket yang diisi oleh praktisi dan peserta didik sebagai responden. Penelitian ini dilaksanakan di SDN 182/I Hutan Lindung. Hasil penelitian dan pengembangan ini berupa Bahan Ajar Digital menggunakan canva pada materi kekayaan budaya Indonesia kelas IV Sekolah Dasar. Hasil validasi menunjukkan bahwa produk yang dikembangkan memiliki tingkat kevalidan yang sangat tinggi. Hasil validasi ahli desain memperoleh total skor 98 dengan rata-rata skor 4,9 termasuk katagori sangat valid. Hasil validasi media memperoleh total skor 40 dengan rata-rata 5 termasuk katagori sangat valid. Hasil validasi materi memperoleh total skor 4,79 dengan rata-rata 4,8 termasuk katagori sangat valid. Hasil validasi bahasa memperoleh total skor 28 dengan rata-rata 4,6 termasuk katagori sangat valid. Kepraktisan produk diperoleh dari angket praktisi guru menunjukkan total skor sebesar 50 dengan rata-rata 5, yang dikategorikan "sangat valid." Sedangkan kepraktisan dari perolehan angket respon peserta didik kelompok kecil memperolah total skor 319 dengan persentase kelayakan 4,8%, yang masuk dalam kategori "Sangat Praktis", respon peserta didik kelompok besar total skor yang diperoleh mencapai 1.152 dengan persentase kelayakan sebesar 4,9% yang dikatagorikan sangat praktis. Berdasarkan hasil penelitian ini, dapat disimpulkan bahwa Bahan Ajar Digital menggunakan canva pada materi kekayaan budaya Indonesia untuk peserta didik kelas IV Sekolah Dasar memiliki tingkat validitas dan kepraktisan yang sangat tinggi. Oleh karena itu, bahan ajar digital ini layak digunakan sebagai bahan ajar pendukung dalam pembelajaran IPAS di kelas IV Sekolah Dasar. Nurjannah, Fitrima. (2025) Development of Digital Teaching Materials Using Canva on Indonesian Cultural Wealth Material for Grade IV Elementary School Students. Thesis, Elementary School Teacher Education Study Program, Early Childhood and Elementary Department, Faculty of Teacher Training and Education, University of Jambi. Supervisors: (I) Drs. Maryono, M.Pd., (II) Risdalina, S.Pd., M.Pd. Keywords: Digital Teaching Materials, Canva, Indonesian Cultural Wealth The research aims to (1.) Present the results of the analysis of the Development of Digital Teaching Materials Using Canva on Indonesian Cultural Wealth Material for Grade IV Elementary School Students. (2.) Describe the results of the validation of the design of the Development of Digital Teaching Materials Using Canva on Indonesian Cultural Wealth Material for Grade IV Elementary School Students. (3.) Describe the results of the validation of the product of Digital Teaching Materials Using Canva on Indonesian Cultural Wealth Material for Grade IV Elementary School Students. (4.) Describe the results of the trial of the Digital Teaching Materials product using Canva on the Material of Indonesian Cultural Wealth for Grade IV Elementary School Students. (5.) Describe the results of the evaluation of the development product of Digital Teaching Materials Using Canva on the Material of Indonesian Cultural Wealth for Grade IV Elementary School Students. This study uses the Research and Development (R&D) method with the ADDIE development model. The data collected in this study consists of qualitative data and quantitative data. Data sources were obtained from validators, teachers, and students. Qualitative data comes from comments and suggestions for improvement given by the validator, while quantitative data is obtained through the results of a validation questionnaire from design, media, material and language experts, as well as a questionnaire filled out by practitioners and students as respondents. This study was conducted at SDN 182/I Hutan Lindung. The results of this research and development are in the form of Digital Teaching Materials using Canva on the material of Indonesian cultural wealth for grade IV Elementary School students. The validation results show that the developed product has a very high level of validity. The design expert validation results obtained a total score of 98 with an average score of 4.9, including the very valid category. The media validation results obtained a total score of 40 with an average of 5, including the very valid category. The material validation results obtained a total score of 4.79 with an average of 4.8, including the very valid category. The language validation results obtained a total score of 28 with an average of 4.6, including the very valid category. The practicality of the product obtained from the teacher practitioner questionnaire showed a total score of 50 with an average of 5, which was categorized as "very valid." While the practicality of the small group student response questionnaire obtained a total score of 319 with a feasibility percentage of 4.8%, which was categorized as "Very Practical", the large group student response total score obtained reached 1,152 with a feasibility percentage of 4.9% which was categorized as very practical. Based on the results of this study, it can be concluded that Digital Teaching Materials using Canva on the material of Indonesian cultural wealth for grade IV Elementary School students have a very high level of validity and practicality. Therefore, this digital teaching material is suitable for use as supporting teaching materials in learning science in grade IV Elementary School.

Type: Thesis (S1)
Uncontrolled Keywords: Bahan Ajar Digital, Canva, Kekayaan Budaya Indonesia
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > PGSD
Depositing User: NURJANNAH
Date Deposited: 22 Apr 2025 02:21
Last Modified: 22 Apr 2025 02:22
URI: https://repository.unja.ac.id/id/eprint/77547

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