Salsabila, Nabila (2025) Pengembangan Modul Ajar Matematika Berbasis Kearifan Lokal Menggunakan Model Team Games Tournament pada Kelas V Sekolah Dasar. S1 thesis, UNIVERSITAS JAMBI.
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Abstract
Penelitian ini bertujuan untuk (1) Mendeskripsikan bentuk modul ajar matematika berbasis kearifan lokal menggunakan model Team Games Tournament pada kelas V sekolah dasar, (2) Menguji tingkat validitas materi modul ajar matematika berbasis kearifan lokal menggunakan model Team Games Tournament pada kelas V sekolah dasar, (3) Menguji tingkat validitas desain modul ajar matematika berbasis kearifan lokal menggunakan model Team Games Tournament pada kelas V sekolah dasar, (4) Menguji tingkat validitas bahasa modul ajar matematika berbasis kearifan lokal menggunakan model Team Games Tournament pada kelas V sekolah dasar, (5) Menguji tingkat kepraktisan produk modul ajar matematika berbasis kearifan lokal menggunakan model Team Games Tournament pada kelas V sekolah dasar. Penelitian ini merupakan penelitian pengembangan atau research and development (R&D) yang menggunakan model ADDIE yang terdiri dari lima tahap yaitu analisis, desain, pengembangan, implementasi, dan evaluasi. Produk yang dikembangkan berupa modul ajar matematika berbasis kearifan lokal yang mengintegrasikan elemen budaya Jambi seperti rumah adat, batik, dan permainan tradisional ke dalam pembelajaran konsep luas bangun datar. Modul ini dirancang untuk mendukung model TGT dan konten materi dan kearifan lokal dengan aktivitas pembelajaran berbasis permainan dan diskusi kelompok. Data yang digunakan dalam penelitian ini mencakup data kualitatif dan data kuantitatif. Data kualitatif meliputi saran dan komentar dari validator, ahli praktisi, serta tanggapan peserta didik terkait produk yang dikembangkan. Sedangkan data kuantitatif terdiri dari hasil angket validasi untuk materi, desain dan bahasa, serta angket respon dari pendidik dan peserta didik. Penelitian ini dilaksanakan di SD Negeri 110/I Tenam. Data dikumpulkan melalui angket validasi dari para ahli, angket praktisi, angket respon peserta didik, observasi, dan wawancara. Selanjutnya, data dianalisis untuk mengevaluasi tingkat validitas dan kepraktisan produk yang dikembangkan. Hasil penelitian dan pengembangan meliputi modul ajar matematika berbasis kearifan lokal menggunakan model Team Games Tournament pada kelas V sekolah dasar. Hasil validitas modul ajar matematika berbasis kearifan lokal dari validasi materi dengan persentase skor yang diperoleh 97,14% dalam kategori sangat valid. Hasil validasi desain dengan persentase skor 95% dalam kategori sangat valid. Hasil validasi bahasa dengan persentase skor 76,66%, dalam kategori valid. Hasil kepraktisan modul ajar matematika berbasis kearifan lokal menggunakan model Team Games Tournament dari angket respon pendidik dengan persentase skor 98% dalam kategori sangat praktis, dan hasil kepraktisan dari angket respon peserta didik dengan rata-rata persentase 88,63%, dalam kategori sangat praktis. Berdasarkan hasil penelitian dapat disimpulkan bahwa pengembangan modul ajar matematika berbasis kearifan lokal menggunakan model Team Games Tournament pada kelas V sekolah dasar sangat valid dan sangat praktis. This study aims to (1) Describe the form of local wisdom-based mathematics teaching modules using the Team Games Tournament model in grade V elementary school, (2) Test the level of validity of local wisdom-based mathematics teaching module material using the Team Games Tournament model in grade V elementary school, (3) Testing the level of validity of the design of local wisdom-based math teaching modules using the Team Games Tournament model in grade V elementary schools, (4) Testing the level of validity of the language of local wisdom-based math teaching modules using the Team Games Tournament model in grade V elementary schools, (5) Testing the level of practicality of local wisdom-based math teaching module products using the Team Games Tournament model in grade V elementary schools. This research is a research and development (R&D) study that uses the ADDIE model which consists of five stages, namely analysis, design, development, implementation, and evaluation. The product developed is a local wisdom-based math teaching module that integrates Jambi cultural elements such as traditional houses, batik, and traditional games into learning the concept of flat area. The module is designed to support the TGT model and the content of the material and local wisdom with game-based learning activities and group discussions. The data used in this research includes qualitative data and quantitative data. Qualitative data includes suggestions and comments from validators, expert practitioners, and learner responses related to the products developed. While quantitative data consists of the results of validation questionnaires for material, design and language, as well as response questionnaires from educators and students. This research was conducted at SD Negeri 110/I Tenam. Data were collected through validation questionnaires from experts, practitioner questionnaires, learner response questionnaires, observations, and interviews. Furthermore, the data were analyzed to evaluate the level of validity and practicality of the products developed. The results of research and development include local wisdom-based math teaching modules using the Team Games Tournament model in grade V elementary school. The results of the validity of the local wisdom-based math teaching module from material validation with a percentage score obtained of 97.14% in the very valid category. The results of design validation with a percentage score of 95% in the very valid category. The results of language validation with a percentage score of 76.66%, in the valid category. The results of the practicality of the local wisdom-based mathematics teaching module using the Team Games Tournament model from the educator's response questionnaire with a percentage score of 98% in the very practical category, and the results of the practicality of the student response questionnaire with an average percentage of 88.63%, in the very practical category. Based on the results of the study, it can be concluded that the development of a local wisdom-based math teaching module using the Team Games Tournament model in grade V elementary school is very valid and very practical.
Type: | Thesis (S1) |
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Uncontrolled Keywords: | Development, teaching module, local wisdom |
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > PGSD |
Depositing User: | Salsabila |
Date Deposited: | 11 Apr 2025 01:14 |
Last Modified: | 11 Apr 2025 01:14 |
URI: | https://repository.unja.ac.id/id/eprint/76964 |
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