Nainggolan, Iska Barbara (2025) Penerapan Pembelajaran berbasis STEAM (Science, Technology, Engineering, Art, and Mathematics) berbantuan E-Modul berbentuk Interactive Magazine untuk Meningkatkan Kemampuan Literasi Matematis Siswa SMP. S1 thesis, Universitas Jambi.
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Abstract
Kemampuan literasi matematis siswa masih tergolong rendah, sehingga diperlukan inovasi dalam pembelajaran yang dapat meningkatkan pemahaman dan penerapan konsep matematika. Salah satu pendekatan yang dapat digunakan adalah pembelajaran berbasis STEAM dengan bantuan e-modul berbentuk interactive magazine. Penelitian ini bertujuan untuk meningkatkan kemampuan literasi matematis siswa SMP dengan penerapan pembelajaran berbasis STEAM (Science, Technology, Engineering, Art, And Mathematics) berbantuan e-modul berbentuk interactive magazine. Penelitian ini menggunakan metode eksperimen dengan desain one-group pre-test post-test. Sampel penelitian adalah siswa kelas IX SMP Negeri 9 Kota Jambi yang dipilih mengunakan simple random sampling. Instrumen penelitian berupa tes kemampuan literasi matematis (pre-test dan post-test), serta lembar observasi keterlaksanaan pembelajaran. Penelitian diawali dengan pre-test untuk mengukur kemampuan awal siswa, diikuti oleh pembelajaran berbasis STEAM menggunakan e-modul interactive magazine dalam 4 pertemuan, dan diakhiri dengan post-test untuk mengukur peningkatan kemampuan siswa. Data nilai pre-test dan post-test dianalisis menggunakan uji Shapiro-Wilk untuk menguji normalitas data dan uji Wilcoxon untuk mengetahui perbedaan sebelum dan sesudah pembelajaran. Analisis N-Gain menunjukkan rata-rata peningkatan sebesar 0,3 yang termasuk dalam kategori sedang, dengan 50% siswa mengalami peningkatan sedang, 46,9% rendah, dan 3,9% tinggi. Hasil penelitian ini menunjukkan bahwa pembelajaran berbasis STEAM berbantuan e-modul berbentuk interactive magazine dapat meningkatkan kemampuan literasi matematis siswa SMP. Meskipun mayoritas siswa mengalami peningkatan dalam kategori sedang, hasil ini mendukung bahwa pendekatan STEAM dapat menjadi alternatif pembelajaran yang efektif dalam meningkatkan literasi matematis siswa, terutama jika didukung dengan bimbingan yang lebih intensif dan pemanfaatan teknologi yang lebih terarah.Students' mathematical literacy skills are still relatively low, so innovation is needed in learning that can improve understanding and application of mathematical concepts. One approach that can be used is STEAM-based learning with the help of e-modules in the form of interactive magazines. This study aims to improve the mathematical literacy skills of junior high school students by implementing STEAM-based learning (Science, Technology, Engineering, Art, and Mathematics) assisted by e-modules in the form of interactive magazines. This study uses an experimental method with a one-group pre-test post-test design. The research sample was grade IX students of SMP Negeri 9 Kota Jambi who were selected using simple random sampling. The research instruments were mathematical literacy tests (pre-test and post-test), as well as observation sheets for the implementation of learning. The study began with a pre-test to measure students' initial abilities, followed by STEAM-based learning using an interactive magazine e-module in 4 meetings, and ended with a post-test to measure the improvement of students' abilities. The pre-test and post-test score data were analyzed using the Shapiro-Wilk test to test the normality of the data and the Wilcoxon test to determine the differences before and after learning. The N-Gain analysis showed an average increase of 0.3 which was included in the moderate category, with 50% of students experiencing a moderate increase, 46.9% low, and 3.9% high. The results of this study indicate that STEAM-based learning assisted by an interactive magazine e-module can improve the mathematical literacy skills of junior high school students. Although the majority of students experienced an increase in the moderate category, these results support that the STEAM approach can be an effective learning alternative in improving students' mathematical literacy, especially if supported by more intensive guidance and more targeted use of technology.
Type: | Thesis (S1) |
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Uncontrolled Keywords: | literasi matematis, STEAM, e-modul interactive magazine |
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Matematika |
Depositing User: | NAINGGOLAN |
Date Deposited: | 15 May 2025 08:15 |
Last Modified: | 15 May 2025 08:15 |
URI: | https://repository.unja.ac.id/id/eprint/78403 |
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